Sekiro Has Multiple Endings Rooted in the Story; Replay Value Will Be There as Each Run-Through Gets Harder
Sekiro: Shadows Die Twice is now less than two months away from its planned release on PC, PlayStation 4 and Xbox One. FromSoftware CEO and Game Director Hidetaka Miyazaki recently attended the Taipei Game Show 2019 event; there, he was interviewed by Japanese website GameWatch and he revealed a few additional details on Sekiro.
The game will feature multiple endings and compared to previous Souls-like games, this time the multiple endings will be rooted in the story somehow. Miyazaki also said that there will be replay value as each new run-through will get harder.
However, there won’t be any built-in support for RTA (real-time attack) speedruns. Miyazaki said FromSoftware hasn’t designed games with this in mind ever since Demon’s Souls on PlayStation 3, even though he personally enjoys watching people doing RTA speedruns.
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