Overview Mass Effect: Andromeda
Mass Effect: Andromeda Review
Mass Effect: Andromeda review
You’ve barely laid eyes on the kett before you’re looting their corpses, filling your pockets with gun parts, credit chips and omni-sellable “salvage” items wrapped in pointless flavour text. You’ve hardly swapped greetings with the angara – the friendliest of Andromeda’s three new species – before you’re running errands for them, dropping off lunch for resistance fighters or plunging through purple jungles in search of a scientist’s mislaid revision notes.
If there’s any genuine mystery or intrigue to the idea of travelling 2.5 million lightyears to colonise another galaxy, BioWare’s fourth Mass Effect smacks it over the head with a prospector’s shovel and boots it out the airlock during the first few hours of play. You’re left with a zesty but unsurprising third-person shooter mired in a soup of mundane chores – a game of mesmerising, gargantuan landscapes sabotaged by mixed writing and (at the time of review) an astonishing quantity of bugs. Perhaps above all, there’s a shortage of drama or real consequence to Andromeda, apparently brought on by the shift to an open world template, that is sadly new to Mass Effect – a series celebrated not merely for its freedom of choice, but for making those choices matter.
The campaign is a hybrid of Mass Effect 1’s galactic whodunnit and the sprawling, state-building elements from Dragon Age: Inquisition. You play Scott or Sara Ryder, a youthful pioneer aboard the human colony ship Hyperion who is unexpectedly (well, providing you haven’t played a BioWare RPG before) thrust into the role of “Pathfinder” – a being of unlimited extrajudicial authority, tasked with prepping planets for settlement by grinding side missions while probing the secrets of yet another vanished civilisation, the Remnant, and duffing up an armada of space fascists led by ET’s edgelord cousin.
Along for the ride are the original trilogy’s salarians (frog scientists), krogans (fatter Klingons), turians (military crabs) and asari (pansexual elves), most of them lodged aboard the Nexus – a gigantic orbital shopping mall that is essentially the first game’s Citadel with more fetch quests and fewer erotic dancers. New to the proceedings are the angarans, the stereotypical tribalist natives who supposedly wear their emotions on the surface, not that the game’s character animations really bear this trait out. Regrettably, some of Mass Effect’s more unusual races have been left in the void, including the elcor and hanar. I was especially disappointed to find little trace of the quarians, a society of former slave-owners forced into exile by their robot creations – surely a species that has a lot to contribute to a story about finding a new home.
Less alluring is the myriad of technical flaws that plague Andromeda. Much has been made of the often wonky animation, for instance, all dodgy lip-sync and glass stares. And while this can be an unwanted distraction, it is one of the game’s more benign hiccups. I’ve had enemies frozen in mid-air; I’ve had bosses spawning in the wrong place, making progress impossible. In one instance I needed to talk to an angaran ally to advance the mission, but the prompt didn’t appear. In an attempt to nudge him along, I bumped him, shot him, I even ran him over with the Nomad. He just stood there unfazed. Just as I was about to turn off the console, he suddenly sprang to life and legged it to another area where he deigned me worthy of a conversation. Honestly, it was kind of weird.
Mass Effect: Andromeda Cheats
EASY CREDITS (EXPLOIT)
Clear the available Priority missions until you are able to access the Govorkam System. Then head to Kadara. After landing on the surface, head to the Transit Console and warp to the location labeled as “Take Lift to Slums.” Proceed west along the road until you reach a station where you will meet a character named Thrasia. She offers the “A Packaged Deal” side quest, which you should complete. Once you complete it, you can take advantage of a discount at her shop. Now you can buy expensive items such as Titanium and sell them right back for a profit. If you buy enough of a particular item before you turn around and sell it, you can easily get thousands of credits per simple trade, making this an easy place to amass millions of credits in a short amount of time (though the exploit may not work in patched versions of the game).