CALL OF DUTY: WW2 HAS A NAIL-BITING ESPIONAGE CAMPAIGN MISSION
Call of Duty: WW2’s single-player campaign in just one word, that word would be loud. Boasting some of the biggest and most deafening set pieces in a Call of Duty campaign to date, those who enjoy bombastic moments and hair-raising intensity should find themselves quite satisfied. And yet it wasn’t until the gunfire stopped and I was told I needed to stealthily infiltrate an enemy garrison disguised as a Nazi that I learned another kind of fear WW2 had to offer.If I had to describe
The mission itself is simple enough: Make contact with your associate and exchange briefcases. To get to him, you’ll have to talk your way through Nazi guards and officers, convincing them there’s nothing out of the ordinary. The entire sequence is action free, but one of the most edge-of-your-seat moments I’ve ever experienced in a Call of Duty campaign.
You begin in a car ride toward a Nazi-occupied garrison. You’re told to memorize a dossier containing key details of your undercover persona, which is vital, because your first interaction is with a Nazi officer demanding to see your paperwork. In the build I played, this encounter had no subtitles, and while I’m not sure if this was intended, if it was, it’s genius. The constant fear that you could be found out at any moment coupled with the fact you have no idea what this officer is saying to you unless you speak German is panic inducing.
The entire sequence is action free, but one of the most edge-of-your-seat moments I’ve ever experienced in a Call of Duty campaign.
It’s terrifying having people speak about you in a different language, especially when they hold your life in their hands. So as I searched for subtle nods of approval, I could feel myself becoming more and more scared of what might come. After lying my way through the first encounter, I entered a beautiful building complete with small, gorgeous details and a number of people with which I could interact.